The addition of the auto-hits wizard spell balances ‘swinginess’ from the wood elf racial and infernal heritage talent-so on a bad dice day use magic missile often (at champion tier it can be empowered). Your sorcerer isn’t as tough as a fighter or paladin, so make wise use of spells that encourage enemies to keep their distance.Īt 1 st level this character has simple blast-away spells ( burning hands and magic missile), and two more involved spells (the chaining lightning fork and the random chaos bolt)-at higher levels the spells become more complex. As this sorcerer relies upon mobility and deterrence to avoid damage, if there are tougher warriors in the party let them handle melee while you hang back. This sorcerer is an all-rounder, able to go toe-to-toe when needed or switch to ranged combat to support tougher warriors. This sorcerer build focuses on close-up dependable magic, a ‘semi-melee caster’ that evolves into a flying teleporting menace as it levels up through higher tiers of play. Sorcerers can be ‘swingy’-they are for players who like sudden unexpected surges of power that turn the tide of battle in their favor.ĪRCANE SORCERER Download the Arcane Sorcerer character sheets here. Next week, we’ll share one inspired by and infused with the power of dragons. Today we’ll be presenting a sorcerer with a touch of wizardry, the Arcane Sorcerer. Sorcerers are all about timing, forgoing attacks now to cast an empowered spell later. Stats are based on the point-buy method, and the characters have no non-standard elements. ASH suggests how the builds might be used, and offers tips on playing each character. In this series by ASH LAW, we feature two different builds for every 13 th Age character class, at all levels.
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